GAMING
Nintendo’s 23.0.1 Patch Restores Start, Pause, and Close
Nintendo’s 23.0.1 patch, 21 days after 23.0.0, repairs slow start, pause, and close on Switch 2 and Switch, repeating an older point-one pattern.
Nintendo posted system version 23.0.1 on October 1, 2026, a one-line fix for software that took a long time to start, pause, or close. The same sentence went to Nintendo Switch 2 and to the original Switch, Switch Lite, and Switch OLED. It arrived 21 days after 23.0.0, the September dump that put variable refresh rate on the television and new GameChat controls on the C Button.
That gap is the story. Nintendo has used a point-one build before, when a numbered drop broke the verbs a console needs every session.
A One-Line Fix for Start, Pause, and Close
The Switch 2 23.0.1 update notes do not add a feature, a setting, or a new mode. Nintendo wrote one change, and it is the whole patch.
Fixed an issue from system version 23.0.0 where software occasionally took a long time to start, pause, or close.
Nintendo, Switch 2 system update information
Japan’s support page uses the same repair in Japanese, dated October 1, 2026, and repeats it for the original Switch family. There is no list of titles, no dock step, and no “general system stability” fog line. The note names start, pause, and close, which is how you can tell this file is a regression patch rather than another quiet housekeeping build.
Consoles that are online usually pull the update on their own. If the banner does not appear, Nintendo’s steps still run through System Settings, then System, then System Update.
The Home Menu Lagged for 21 Days
Owners who installed 23.0.0 on September 10, 2026 did not wait until October to notice the stall. Help threads through mid-September described long pauses when closing a game, lag when opening one from the HOME Menu, and a home-button press that sat there before the menu came back. One owner said a factory reset that kept user data changed nothing. Another said the colored border around a selected icon could vanish while the system hung.
Once a game was actually running, play was fine. The break sat in the layer 23.0.0 had just rewritten: launching, suspending, and quitting. That is why a patch that never mentions frame rate still matters for a console that had just advertised smoother output on a TV. You cannot enjoy a variable refresh rate if the software takes an age to open or to get out of the way.
Nintendo’s own wording is cautious. It says “occasionally” and “a long time,” not a freeze on every launch. The reports match that shape. The hang was not every press, and it was not limited to one cartridge, which is why a system file is the right place to fix it.
23.0.0 Put VRR on the Television
Version 23.0.0, dated September 10, 2026 on Nintendo’s Japan page, was the first Switch 2 firmware in months that read like a feature list rather than a stability note. The headline on Switch 2 was VRR output in TV mode, which Nintendo had already offered on the handheld screen. In the living room it needs three things at once: a game that supports it, a television that supports it, and a Nintendo Switch 2 Dock that has taken its own firmware update from System Settings while the console is docked.
The rest of the Switch 2 list was quality-of-life work that still touches the same HOME Menu the later stall lived in.
WHAT 23.0.0 ADDED ON SWITCH 2
- GameChat rooms: Previously joined chats now show in the join list, a new room can open with no friends invited, and the C Button menu can change screen size.
- Virtual game cards: A Settings screen on the HOME Menu list lets you review which systems can use a card.
- System transfer: A full copy, including saves and screenshots, can move from one Switch 2 to another Switch 2.
- Audio and display: TV sound settings save automatically on up to 8 televisions, and Display gains VRR settings plus a renamed Video Output Information page.
- Mii tools: You can share a Mii as a QR code, and music can play while you create or edit one.
- Handheld Mode Boost: A Quick Settings toggle appears, and other controllers can be used while Joy-Con 2 units stay attached.
The original Switch family received a much shorter 23.0.0. Nintendo added Virtual Game Card settings, a prompt to play with an online license when a card cannot be ejected from another console that is off or offline, and a pointer to a security notice for the vulnerability fixed in that version. There is no docked VRR on Switch, Lite, or OLED, and there is no Switch 2-to-Switch 2 transfer. Both families still inherited the start-pause-close bug, which is why both families now inherit 23.0.1.
Switch 2 Already Needed This Kind of Rescue
A point-one after a noisy.0.0 is not a new habit. Nintendo’s Japan support log for the original Switch shows the same move in 2025, when Switch 2 was new. Version 20.0.1 arrived 2 days after 20.0.0 to clear error 2206-1015 on reboot. Version 20.1.1 arrived 6 days after 20.1.0 because some software would not start. Version 21.0.1 arrived 14 days after 21.0.0 to stop error codes 2011-0301 and 2168-0002 from repeating on a Switch during a local system transfer to Switch 2.
The Switch 2 system update history adds a second 21.0.1 line on the new hardware: after Sleep Mode or Airplane Mode, wireless controllers and Bluetooth audio sometimes failed to reconnect. That is the same class of break as 23.0.1, a basic verb the September dump should have left alone.
THE POINT-ONE REPAIRS SINCE 20.0.0
| Version | Date (Japan) | What Nintendo named | Days after.0.0 |
|---|---|---|---|
| 20.0.1 | May 2, 2025 | Error 2206-1015 on reboot after 20.0.0 | 2 |
| 20.1.1 | June 3, 2025 | Some software would not start after 20.1.0 | 6 |
| 21.0.1 | November 25, 2025 | Transfer errors 2011-0301 and 2168-0002 | 14 |
| 23.0.1 | October 1, 2026 | Slow start, pause, or close after 23.0.0 | 21 |
The clock got longer, not shorter. 20.1.1 closed a “will not start” break in 6 days. 23.0.1 closed a “starts, pauses, and closes slowly” break in 21 days. Not every numbered dump needs this. Version 22.0.0 in March 2026 never grew a 22.0.1; Nintendo followed it with 22.1.0 and 22.5.0 instead. The point-one shows up when launch, transfer, or wireless falls over, which is the bill for shipping a long feature list on the HOME Menu.
Switch 2 itself launched on June 5, 2025. On that hardware, 20.1.1 was a different file, the launch pack that turned on GameChat, Nintendo eShop, virtual game cards, and system transfer during first-time setup. The “software would not start” 20.1.1 lived on the original Switch. Mixing those two notes is how the cadence gets misread. The through-line is the rescue, not the version string.
Does the Original Switch Need 23.0.1?
Yes. Nintendo published the same start-pause-close sentence for Switch, Switch Lite, and Switch OLED as it did for Switch 2. Original hardware never received docked VRR, Mii Maker music, or the C Button screen-size control, so 23.0.1 is not unlocking those. It is unwinding a stall that 23.0.0 still managed to plant on the older OS while it was busy adding Virtual Game Card settings and the online-license prompt.
If you kept an original Switch as a second set for virtual game cards, the lag on start and close is the same class of nuisance. The online-license button 23.0.0 added is useful only when another console is off or offline and a card will not eject. 23.0.1 does not change that rule. It just tries to make the software on this set open and quit on time again.
Install the Patch From System Settings
Nintendo’s support pages say the console will usually download 23.0.1 by itself while it is connected. If it does not, the manual path is short, and it is the same on Switch 2 as on the original family.
HOW TO START THE UPDATE
- Open System Settings: Select it from the HOME Menu.
- Select System: Scroll to the bottom of the settings list on Switch, or through the list on Switch 2, and open System.
- Select System Update: The console checks for a file and, if 23.0.1 is waiting, begins the download.
If that check fails, Nintendo’s next step is a restart. Press and hold the POWER Button for at least 3 seconds, choose Restart, and run System Update again. Modded hardware and unsupported accessories are outside this path; Nintendo’s Japan page warns that an update in that state can leave the console unable to boot and outside warranty, which is a separate problem from a slow HOME Menu.
After 23.0.1 is on the system, the version string under System Update should read 23.0.1. If start, pause, or close still stall, the official tree still begins with that restart, not with another factory reset. The September reset that kept user data did not lift a firmware bug, and there is no reason to expect a second one to do what this file is for.
Frequently Asked Questions
Did Nintendo Name the Games That Were Slow After 23.0.0?
No. The 23.0.1 notes say “software” and “occasionally,” with no title roster and no docked-versus-handheld split. Owner threads described HOME Menu hangs and at least one report of menu lag inside Pokémon Scarlet and Violet, but those posts are not an official list, and Nintendo has not confirmed any single game as the trigger.
Do I Need Another Dock Update for 23.0.1?
Nintendo’s 23.0.1 notes do not mention the dock. The dock firmware step belonged to 23.0.0’s VRR work in TV mode. If the dock already updated in September, 23.0.1 is a console system file only; a second dock pass is not in the new notes.
How Do I Confirm the Console Is on 23.0.1?
Open System Settings, select System, and read the version printed under System Update. Nintendo’s Switch 2 and Switch support pages both say that line is where the current menu version appears, and it is the same place you start a manual download if the file has not arrived on its own.
Does 23.0.1 Add VRR, GameChat, or Mii Maker Music?
It does not. Those items shipped in 23.0.0 on Switch 2, and 23.0.1 only repairs start, pause, and close. Skipping 23.0.1 leaves the console on the build that could stall those three actions; it does not roll back the September features if 23.0.0 is already installed.
The file is small and the notes are smaller. If 23.0.0 is already on the console, 23.0.1 is the missing last step of that September dump, the one that gives start, pause, and close back to the HOME Menu.
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